\ main.f18 -- the ROM's entry table. \ \ docs/v4.0.0/MACHINE.md 2.1. The ROM is shared code: a payload calls its \ routines through this table and never to an address inside the ROM, so a \ rebuilt ROM breaks no payload. It is at the ROM's base, one jump a word, \ in a fixed order that only ever grows at its end. Entry i is at the ROM's \ base plus i. DATASHEET-F18.md lists each routine's stack effect. : (ENTRIES) jump (KEY) \ 0 ( -- c ) jump (TOKEN) \ 1 ( -- len ) jump (NUMBER) \ 2 ( -- n flag ) jump (FIND) \ 3 ( -- rec | 0 ) jump (DEFINE) \ 4 ( value kind -- ) jump (OPCODE) \ 5 ( -- op | -1 ) jump (OP) \ 6 ( op -- ) jump (LIT) \ 7 ( v -- ) jump (BRANCH) \ 8 ( op target -- ) jump (BRANCH>) \ 9 ( op -- ref ) jump (RESOLVE) \ 10 ( ref target -- ) jump (LABEL) \ 11 ( -- addr ) jump (ROM) \ 12 the ROM itself: where the machine starts \ ( -- ) the state the ROM begins from: code goes to ORIGIN, nothing read, \ nothing defined : (INIT) (CLEAR) ORIGIN (HERE) a! ! 0 (CUR) a! ! 0 (SLOT) a! ! 0 (NLIT) a! ! 0 (FAILED) a! ! 0 (ERRLINE) a! ! 0 (LINE) a! ! 0 (EOF) a! ! 0 (PEEK) a! ! 0 (RAW) a! ! ; \ the ROM: assemble the system's source from the console, blob by blob, \ until its start runs it; on an error, stop at (ROM-FAILED) with the error's code in \ (FAILED) and its line in (ERRLINE), for the loader to report : (ROM) (INIT) L: (NEXT-TOKEN) if END drop (ONE) (FAILED) a! @ if L0 drop jump (ROM-FAILED) L0: drop jump L END: drop (FAILED) a! @ if NS drop jump (ROM-FAILED) NS: drop (EOF) a! @ if BLOB drop ERR-NO-START (FAIL) jump (ROM-FAILED) \ the end of a blob: the word being assembled ends, as at the end of a \ file for text.c BLOB: drop (END-WORD) (FAILED) a! @ if L0 drop jump (ROM-FAILED) : (ROM-FAILED) H: jump H