Step 6e, tasks 2 and 3 (docs/v4.0.0/MESH.md 7d). The nucleus puts, looks at, takes, moves and drops whole messages through the six addresses after its ports; its own ring of messages waiting, the refusals owed, (GATE) and the looking words' use are gone. SEND, an answer, a NACK and a GONE go or are refused at once; what a text prints waits for room; a text is not begun until the wire its answer goes by has room for it, and that room is kept. The lone node's host (v4/system/boot.c) keeps its two wires and does its operations; the test hosts' consoles put and take whole messages through the fabric. New: tests/test_host_depth.c, every message path of a mesh node at every depth of both stacks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
437 lines
20 KiB
Plaintext
437 lines
20 KiB
Plaintext
\ core.v4 -- the core words the host-node capsules rest on.
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\
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\ Each is the definition DECOMPOSITION.md gives and the golden-model tests
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\ execute (test_foundation.c, test_strings.c, test_terminal.c, test_pictured.c),
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\ written here as text for the text assembler (v4/include/v4/text.h).
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\
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\ Constants the loader supplies: N-1 (cell bits - 1), NODE-ERROR, CONSOLE-TX,
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\ CONSOLE-RX, CONSOLE-STATUS, BASE, (MSG), (REPLY), (ME), (OUT),
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\ (OUT^), (CONSOLE), (ROUTES), (ROUTE#), (ROUTE-DEFAULT), (PRINT-TO),
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\ (PRINT-PORT).
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\
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\ ERRORS (D-18). A word that finds an error takes its arguments off the stack
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\ and stores a code in NODE-ERROR. On a node with a prompt that store is a
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\ trap: the word goes no further, and the prompt prints the message for the
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\ code and ERROR (quit.v4, (RAISED)). The codes:
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\ 1 Negative count 2 Not a number 3 Number too long
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\ 4 Not a character 5 Dictionary full 6 Name missing
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\ 7 Control structure mismatch 8 Control structures too deep
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\ 9 Shift count out of range 10 Protected word
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\ 11 Division by zero (Q./) 12 Argument out of range
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\ 13 Block out of range 14 No block is being loaded
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\ 15 Deferred word not set 16 Not a word
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\ 17 Storage refused 18 No one on that port
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\ 19 Message refused 20 Node gone
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\ 21 Interrupted
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\ -1 the word has printed its own message
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macro SWAP over push push drop pop pop endmacro
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macro - push inv pop + inv endmacro \ x y -- x-y
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macro NEGATE inv 1 + endmacro
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macro NIP push drop pop endmacro
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\ ---- section 4: multiply ------------------------------------------------
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header UM*
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: UM* ( u1 u2 -- ulo uhi )
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over 1 and inv 1 + over 2/ and \ u1 u2 t0 t0 = u2 2/ if u1 odd
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over a! N-1 push \ A: u2 R: loop count
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push over 2/ pop \ u1 u2 s t0 s = u1 2/
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L: +* unext \ u1 u2 s hi A: lo
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push drop pop \ u1 u2 hi
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2* a -if L0 drop 1 + jump L1 L0: drop L1: push
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over -if L2 drop dup jump L3 L2: drop 0 L3: push
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dup -if L4 drop over 1 and jump L5 L4: drop 0 L5:
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pop + pop + push
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and 1 and a 2* + pop ;
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\ ---- section 5.7: doubles ------------------------------------------------
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header D+
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: D+ ( d1 d2 -- d3 )
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push over push push drop pop \ al bl R: bh ah
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over over xor -if L1
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drop + -if C1 jump C0
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L1: drop over -if L2
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drop + jump C1
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L2: drop +
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C0: pop pop + ;
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C1: pop pop + 1 + ;
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header DNEGATE
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: DNEGATE ( d -- -d )
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inv over if L1 drop push inv 1 + pop ;
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L1: drop 1 + ;
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\ ---- section 5.3: bytes --------------------------------------------------
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\ The shifts are written out, eight to a line, where DECOMPOSITION.md 5.3 has
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\ a FOR ... UNEXT loop: a loop keeps its count on the return stack, and C@ and
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\ C! are at the bottom of every chain of calls in the compiler capsule, where
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\ there is not an entry to spare (D-2). The result is the same.
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macro 8/ 2/ 2/ 2/ 2/ 2/ 2/ 2/ 2/ endmacro
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macro 8* 2* 2* 2* 2* 2* 2* 2* 2* endmacro
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header C@
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: C@ ( baddr -- c )
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dup 2/ 2/ a! 3 and
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if K0 -1 + if K1 -1 + if K2
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drop @ 8/ 8/ 8/ 255 and ;
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K2: drop @ 8/ 8/ 255 and ;
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K1: drop @ 8/ 255 and ;
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K0: drop @ 255 and ;
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header C!
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: C! ( c baddr -- )
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dup 2/ 2/ a! 3 and
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if K0 -1 + if K1 -1 + if K2
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drop 8* 8* 8* 4278190080 and @ 4278190080 inv and + ! ;
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K2: drop 8* 8* 16711680 and @ -16711681 and + ! ;
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K1: drop 8* 65280 and @ -65281 and + ! ;
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K0: drop 255 and @ -256 and + ! ;
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\ ---- section 5.9: strings ------------------------------------------------
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header CMOVE
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: CMOVE ( src dst u -- )
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-if OK drop drop drop NODE-ERROR b! 1 !b ;
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OK: if DONE push
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over C@ over C! 1 + push 1 + pop pop -1 + jump OK
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DONE: drop drop drop ;
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\ ---- section 5.10: the console -------------------------------------------
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\ ---- what a node prints (docs/v4.0.0/MESH.md section 6) ------------------------
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\ A node has no console of its own. It does what a message asks, and what
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\ it prints while doing it is sent as a message: to the node in (CONSOLE), or
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\ if that is 0 to whoever sent the text; by the port that leads there, or if
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\ this node knows of none, by the port the text came on. A message is seven words and then its text, four
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\ characters to a word:
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\ to, from, type, heat and TTL, ACL tag, sequence, length in characters
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\ The types: 1 text to be interpreted 2 what a node printed 3 how the
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\ text ended (one word of text: 0 QUIT, 1 completed, 2 an error).
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\ The header of the text being served is in the seven cells (MSG); (REPLY)
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\ is the port it came on, by its number; (ME) is this node's number.
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\
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\ Characters are kept in (OUT), 256 of them, a character to a cell, and sent
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\ when it is full and when the text has been done with (quit.v4). (OUT^)
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\ is where the next goes.
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\
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\ THE STACK. What prints may be run with the data stack all but full: EMIT
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\ has always needed one free cell and no more, and still does -- it keeps
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\ the character and A on the return stack while it works. Sending needs
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\ three.
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\ FINDING THE WAY (MESH.md section 7). A node knows its ports and nothing of
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\ the shape they are wired in. Whoever wires it tells it, for a node, which
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\ port leads toward that node: the table (ROUTES), (ROUTE#) entries of a
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\ node's number and a port's address; and (ROUTE-DEFAULT), the port for any
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\ node that is not in the table, or 0.
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\ ( node -- port | -1 ) the port, by its number, that leads toward the node
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: (WAY)
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(ROUTE#) a! @ if NONE -1 + (ROUTES) a!
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FOR dup @+ xor if HIT drop @+ drop NEXT
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0
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NONE: drop drop (ROUTE-DEFAULT) a! @ if NOWAY (PORT) - ;
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NOWAY: drop -1 ;
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HIT: drop drop @+ pop drop (PORT) - ;
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\ WHOLE MESSAGES (MESH.md section 7d). A message waits on a wire, in the
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\ fabric, and not in a node: each wire has a queue of whole messages each
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\ way. A node asks the fabric to look at one, take it, move it to another
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\ wire, drop it, or put one on, by the six addresses after its ports:
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\ (WIRE) the port, by its number, that what follows is about
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\ (WIRE-A) (WIRE-B) what the operation needs
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\ (WIRE-DO) the operation: a store here is the asking
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\ (WIRE-HOW) how it went: 0 done, 1 no room, 2 no one on that port,
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\ 3 no such message, 4 not a message
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\ (WIRE-HAVE) which wires have a message waiting, a bit to a port
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\ The operations: 1 look 2 take 3 move 4 drop 5 put 6 first 7 next
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\ 8 sleep 9 sleep for room 10 room. Each is whole: all of a message
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\ moves or none of it. So a fault or an error in the middle of anything
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\ here leaves no message half moved; and nothing here keeps, from one
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\ operation to the next, anything a later pass does not set again for
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\ itself: every pass over a wire begins by naming the wire and putting its
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\ mark at its first message.
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\ This replaced a ring of messages waiting in the node's own memory, a
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\ list of refusals owed, and messages written and read a word at a time
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\ (MESH.md 7a, 7b, 7c.6). The ports themselves are still written a word at
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\ a time for the two things that are not messages: a newborn node's
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\ nucleus (PORT!, quit.v4) and a node's requests to its kernel.
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\
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\ THE STACKS. All of this runs on the stacks the node's text is using.
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\ (SERVE) and what it calls keep to four cells of the data stack and four
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\ entries of the return stack, its own call among them; what they need
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\ from one operation to the next is in cells. (ROOM-SERVE) tries that much.
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\ ( op -- how ) ask the fabric for the operation, and say how it went
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: (DO) (WIRE-DO) b! !b (WIRE-HOW) b! @b ;
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\ ( port -- ) what is asked next is about that port's wire, by its number.
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\ A number that is no port's is no wire: every operation then answers 2.
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: (WIRE!) (WIRE) b! !b ;
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\ ( cells port -- how ) has the port's wire that many cells free? 0: it
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\ has; 1: it has not; 2: no one is on that port. Only this node puts
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\ messages on the wires that lead from it, so room found stays until it
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\ uses it.
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: (ROOM?) (WIRE!) (WIRE-A) b! !b 10 jump (DO)
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\ ( -- ) ROOM FOR WHAT A WAIT DOES. A node that waits within text -- for
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\ an answer, or for room to print -- passes on meanwhile what comes for
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\ other nodes, on the stacks the text has left it: four cells of the data
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\ stack and four entries of the return stack, (SERVE)'s. They are tried
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\ before anything is taken off a wire or put on one: if they are not there
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\ the fault comes here, and the text ends "Stack overflow" with nothing
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\ half done (MESH.md 7c.7, 7d.4).
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\ (ROOM-SERVE) tries just those, and is what a wait for room does each time
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\ a message wakes it. (ROOM), which AWAIT does once before it waits, tries
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\ six cells, as it did when a message was read a word at a time: the wait
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\ ends in an error that leaves the stack as it is, and the line from the
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\ console that broke it is then done on that stack, where printing needs
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\ six (MESH.md 7c.7).
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: (ROOM-SERVE)
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0 0 0 0 drop drop drop drop
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0 push 0 push 0 push 0 push pop drop pop drop pop drop pop drop ;
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: (ROOM)
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0 0 0 0 0 0 drop drop drop drop drop drop
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0 push 0 push 0 push 0 push pop drop pop drop pop drop pop drop ;
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\ ( to type -- ) the first six words of a message this node puts, in
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\ (OUT-HDR): to, from, type, and the three that are carried: how many nodes
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\ may pass it on, sixteen (the TTL: MESH.md 7b.3); ACL tag; sequence.
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: (HDR)
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push (OUT-HDR) a! !+ (ME) b! @b !+ pop !+ 16 !+ 0 !+ 0 !+ ;
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\ ( text port -- how ) put the message whose seven words are in (OUT-HDR)
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\ and whose text is at the word address given on the wire of the port, by
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\ its number. How it went is the fabric's answer: 0 it is on the wire.
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\ THE ROOM KEPT FOR AN ANSWER. While this node does text, (KEEP) is the
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\ port its word of how the text ended will go by, and nothing else it puts
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\ on that wire may take the last 8 cells: a message that would is refused
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\ here, 1, as if the wire were full. With no text being done (KEEP) is -1.
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: (PUT-ON)
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push (WIRE-B) b! !b pop
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dup (WIRE!)
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(KEEP) a! @ xor if KEPT
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GO: drop (OUT-HDR) (WIRE-A) b! !b 5 jump (DO)
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KEPT: drop (OUT-HDR)+6 a! @ 3 + 2/ 2/ 15 + (WIRE-A) b! !b 10 (DO) if GO ;
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\ REFUSALS (MESH.md 7b, 7d.4). A message this node cannot pass on is
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\ dropped and counted in (LOST), and whoever waits on it is told, by a
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\ message of type 4, a NACK, whose one word is the node the refused message
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\ was for: its sender; or, for a node's answer (type 3), the node the
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\ answer was for, which is the one that waits, about the node that
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\ answered. The NACK is put at once. If it cannot go -- no way, no one on
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\ the port, no room -- it is counted in (LOST) too, and that is the end of
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\ it. Nothing is told for a NACK or for a GONE, type 5: there is no NACK
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\ for a NACK.
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\ ( -- ) the message the mark of the wire in (WIRE) is at, whose seven
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\ words are in (IN), is refused. A refusal for this node itself -- its own
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\ message came back to it -- is counted in (REFUSED) as one that came by a
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\ wire would be; or, if it is about the node this one is waiting on,
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\ (A-SELF) is set for AWAIT to find (quit.v4).
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\ (WIRE) is not what it was afterwards: the NACK went by another.
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: (REFUSE)
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4 (DO) drop
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(LOST) a! @ 1 + !
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(IN)+2 a! @ -4 + if NOT -1 + if NOT 2 + if ANSWER
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drop (IN) a! @ (ONE) a! ! (IN)+1 a! @ jump TELL \ about whom it was for; to its sender
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ANSWER: drop (IN)+1 a! @ (ONE) a! ! (IN) a! @ \ about the node that answered; to whom the answer was for
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TELL: dup (ME) a! @ xor if SELF drop
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dup 4 (HDR) 4 (OUT-HDR)+6 a! !
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(WAY) (ONE) SWAP (PUT-ON) if SENT
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drop (LOST) a! @ 1 + ! ;
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SENT: drop ;
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SELF: drop drop
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(AWAIT-FROM) a! @ if COUNT (ONE) a! @ xor if MINE
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COUNT: drop (REFUSED) a! @ 1 + ! ;
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MINE: drop 1 (A-SELF) a! ! ;
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NOT: drop ;
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\ ( -- ) A MESSAGE FOR ANOTHER NODE is passed on (MESH.md section 7): the
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\ one the mark of the wire in (WIRE) is at, whose seven words are in (IN),
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\ is moved, whole, to the wire that leads toward that node. It is refused
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\ instead if it has been passed on as often as a message may be; if there
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\ is no way, or no one on the port; if that wire has no room for it; or if
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\ that wire is the one room is kept on and it would take that room.
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\ HOW OFTEN. A message's fourth word is how many more nodes may pass it
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\ on; a node sends it with 16, and a move takes one off. The node that
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\ finds 1 there refuses it. A device sends it with 0, which is taken for
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\ 16: so 0 down to -14 are passed on and -15 is refused. Anything else is
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\ nothing a node or a device sent, and is refused.
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: (PASS)
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(IN)+3 a! @ -if POS
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14 + -if OK jump SPENT
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POS: if OK -1 + if SPENT -16 + -if SPENT
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OK: drop
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(IN) a! @ (WAY) dup (P-WAY) a! !
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(KEEP) a! @ xor if KEPT
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GO: drop (P-WAY) a! @ (WIRE-A) b! !b 3 (DO) if MOVED
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SPENT: drop jump (REFUSE)
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MOVED: drop ;
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KEPT: drop (IN)+6 a! @ 3 + 2/ 2/ 15 + (P-WAY) a! @ (ROOM?)
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(S-WIRE) a! @ (WIRE!) if GO jump SPENT
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\ ( -- ) ONE PASS OVER EVERY WIRE THAT HAS A MESSAGE. What is for another
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\ node is passed on, or refused; what is for this node is left where it
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\ is. Fetching (WIRE-HAVE) is what tells the fabric this node has seen
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\ what had come: a sleep after this is woken only by what comes later
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\ (MESH.md 7d.3). (S-HAVE) keeps which wires they were, for whoever then
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\ looks for what is this node's own, (MINE).
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: (SERVE)
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(WIRE-HAVE) b! @b dup (S-HAVE) a! ! (S-MASK) a! !
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0 (S-WIRE) a! !
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W: (S-MASK) a! @ if END
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dup 2/ ! 1 and if NEXTW
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drop (S-WIRE) a! @ (WIRE!) 6 (DO) drop
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M: (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b 1 (DO) if LOOKED jump NEXTW
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LOOKED: drop
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(IN) a! @ (ME) a! @ xor if MINE drop (PASS) jump M
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MINE: drop 7 (DO) drop jump M
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NEXTW: drop (S-WIRE) a! @ 1 + ! jump W
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END: drop ;
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\ WHAT IS FOR THIS NODE is gone through after (SERVE), a message at a time:
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\ (MINE0) begins, and each (MINE) puts the mark of a wire at the next
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\ message for this node and its seven words in (IN). Whoever asked then
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\ takes or drops that message -- the mark is then at the one that followed
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\ -- or leaves it and goes past it, (SKIP). The wire is (S-WIRE).
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\ ( -- ) begin with the wires (SERVE) found a message on
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: (MINE0) (S-HAVE) a! @ (S-MASK) a! ! -1 (S-WIRE) a! ! 0 (S-ON) a! ! ;
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\ ( -- flag ) the next message for this node; 0: there are no more
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: (MINE)
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L: (S-ON) a! @ if WIRE
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drop (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b 1 (DO) if LOOKED
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drop 0 (S-ON) a! ! jump L \ this wire has no more
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LOOKED: drop (IN) a! @ (ME) a! @ xor if HIT
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drop 7 (DO) drop jump L
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HIT: drop -1 ;
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WIRE: drop (S-WIRE) a! @ 1 + ! \ the next wire that had one
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(S-MASK) a! @ if NONE
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dup 2/ ! 1 and if NOT
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drop (S-WIRE) a! @ (WIRE!) 6 (DO) drop 1 (S-ON) a! ! jump L
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NOT: drop jump L
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NONE: ;
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\ ( -- ) go past the message (MINE) found: it stays on its wire
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: (SKIP) (S-WIRE) a! @ (WIRE!) 7 (DO) drop ;
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\ ( -- ) take the message (MINE) found, which has one word of text: its
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\ seven words stay in (IN), and its word goes to (ONE)
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: (TAKE1) (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b (ONE) (WIRE-B) b! !b 2 (DO) drop ;
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\ ( -- n ) the number of this node's console: the one it was told of, or
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\ with none told of, whoever sent the text it is doing
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: (A-CONSOLE)
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(CONSOLE) a! @ if C0 ;
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C0: drop (MSG)+1 a! @ ;
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\ ( -- ) A LINE FROM THE CONSOLE BREAKS A WAIT FOR ROOM (MESH.md 7d.4).
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\ If text for this node from its console is on a wire, the text being
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\ done ends in error 21, Interrupted; the text from the console stays
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\ where it is, to be done when this one has been finished with. Only
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\ text that is still being done is broken: not once it has ended in an
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\ error -- NODE-ERROR holds the code from then until the next text begins
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\ -- or been finished with, (QUIET), when what waits for room is only what
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\ it printed and the word of how it ended.
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: (BREAK?)
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(QUIET) a! @ if TEXT drop ;
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TEXT: drop NODE-ERROR b! @b if CLEAN drop ;
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CLEAN: drop (MINE0)
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L: (MINE) if NO
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drop (IN)+2 a! @ -1 + if T
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KEEP: drop (SKIP) jump L
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T: drop (A-CONSOLE) (IN)+1 a! @ xor if BRK jump KEEP
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BRK: drop NODE-ERROR b! 21 !b ;
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NO: drop ;
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\ ( -- how ) WAIT UNTIL THE WIRE of the port (W-PORT) has (W-NEED) cells
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\ free. 0: it has. 2: no one is on that port. The node sleeps until
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\ there is room or a message comes; woken by a message it passes on what
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\ is for other nodes, (SERVE), and sleeps again. It is the one thing a
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\ node waits to put: what a text prints (MESH.md 7d.1, ruling 3).
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: (WAIT-ROOM)
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L: (W-PORT) a! @ (WIRE!) (W-NEED) a! @ (WIRE-A) b! !b 9 (DO)
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if DONE -1 + if WOKEN drop 2 ;
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WOKEN: drop (ROOM-SERVE) (SERVE) (BREAK?) jump L
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|
DONE: ;
|
|
|
|
\ ( -- ) send what has been printed, to where (PRINT-TO) says, by the port
|
|
\ (PRINT-PORT): a message of type 2, its characters four to a word, the
|
|
\ first lowest. quit.v4 sets those two when text for this node arrives.
|
|
\ It waits for room on the wire, and for the 8 cells kept as well when the
|
|
\ wire is the one the answer goes by. The characters are made ready in
|
|
\ (OUT-TEXT), not where they are: until the message is on the wire the
|
|
\ buffer is as it was, and a fault on the way leaves it to be sent again.
|
|
\ The three cells and two return entries this needs are tried first.
|
|
\ WITH NO ONE ON THE PORT what was printed cannot be sent. While the text
|
|
\ is being done that is its error, 18; once it has been finished with
|
|
\ there is no one to tell: it is let go and counted in (LOST).
|
|
: (FLUSH-OUT)
|
|
(OUT^) a! @ (OUT) xor if NONE drop
|
|
0 0 0 drop drop drop 0 push 0 push pop drop pop drop
|
|
(OUT^) a! @ (OUT) - 3 + 2/ 2/ 7 +
|
|
(PRINT-PORT) a! @ (KEEP) a! @ xor if SAME drop jump NEED
|
|
SAME: drop 8 +
|
|
NEED: (W-NEED) a! ! (PRINT-PORT) a! @ (W-PORT) a! !
|
|
(WAIT-ROOM) if ROOM
|
|
drop (QUIET) a! @ if TELL
|
|
LOSE: drop (OUT) (OUT^) a! ! (LOST) a! @ 1 + ! ;
|
|
TELL: drop NODE-ERROR b! 18 !b ;
|
|
ROOM: drop
|
|
(PRINT-TO) a! @ 2 (HDR)
|
|
(OUT^) a! @ (OUT) - dup (OUT-HDR)+6 a! !
|
|
3 + 2/ 2/ -1 + push (OUT-TEXT) pop (OUT) a!
|
|
FOR @+ @+ 8* + @+ 8* 8* + @+ 8* 8* 8* + over b! !b 1 + NEXT
|
|
drop
|
|
(OUT-TEXT) (PRINT-PORT) a! @ (PUT-ON) if SENT jump LOSE
|
|
SENT: drop (OUT) (OUT^) a! ! ;
|
|
NONE: drop ;
|
|
|
|
\ EMIT puts the character with what has been printed. Everything the node
|
|
\ prints goes through EMIT. A is kept: the words that print have always
|
|
\ been free to use it across an EMIT. As v3, only the low 8 bits of the
|
|
\ character are printed.
|
|
\ A BUFFER FOUND FULL is sent first. It is full when a flush of it ended
|
|
\ in a fault -- the stack too deep to begin a message -- and what is printed
|
|
\ next is that fault's own message: put where (OUT^) points, it would go
|
|
\ past the buffer's end, and (OUT^) would never again be at the end to be
|
|
\ flushed (MESH.md 7c.6).
|
|
header EMIT
|
|
: EMIT ( c -- )
|
|
255 and a push push \ A, and then the character, to the return stack
|
|
(OUT^) b! @b (OUT)+256 xor if STALE drop jump PUT
|
|
STALE: drop (FLUSH-OUT)
|
|
PUT:
|
|
(OUT^) b! @b a! pop !+ a !b \ the character goes where (OUT^) points, which moves on
|
|
a (OUT)+256 xor if FULL drop pop a! ;
|
|
FULL: drop (FLUSH-OUT) pop a! ;
|
|
header KEY
|
|
: KEY ( -- c )
|
|
L: CONSOLE-STATUS b! @b if WAIT drop CONSOLE-RX b! @b ;
|
|
WAIT: drop jump L
|
|
|
|
header CR
|
|
: CR ( -- ) 10 jump EMIT
|
|
header SPACE
|
|
: SPACE ( -- ) 32 jump EMIT
|
|
header COUNT
|
|
: COUNT ( baddr -- baddr+1 c ) dup C@ push 1 + pop ;
|
|
header TYPE
|
|
: TYPE ( baddr u -- )
|
|
-if OK drop drop NODE-ERROR b! 1 !b ;
|
|
OK: if DONE over C@ EMIT push 1 + pop -1 + jump OK
|
|
DONE: drop drop ;
|
|
|
|
\ ( x -- ) up to four characters packed in one cell, the first in the low
|
|
\ byte: how the capsule prints its own short messages, a literal at a time.
|
|
: (EMIT4)
|
|
L: if DONE dup EMIT 8/ jump L
|
|
DONE: drop ;
|
|
|
|
\ ---- section 5.8: the number base ----------------------------------------
|
|
: (BASE) ( -- b ) \ BASE, or 10 when it is outside 2 .. 36
|
|
BASE b! @b dup -2 + -if L1 drop drop 10 ;
|
|
L1: drop dup -37 + -if L2 drop ;
|
|
L2: drop drop 10 ;
|