Files
LithosAnanke/v4/src/node.c
T
rajamesandClaude Opus 5.5 2c16183788 feat(v4.0.0): CONSOLE-RX and CONSOLE-STATUS on the single-node model
The console's receive side, standing in for the console node until the
mesh exists, as CONSOLE-TX does for output.  A data fetch (@, @+, @b)
from CONSOLE-STATUS gives -1 when a character is pending and 0 when
not; from CONSOLE-RX it gives the next character and takes it, or -1
with none pending.  The characters come from a queue the test feeds.

Instruction words and literals are still fetched with v4_node_load, so
code at a register's address is never taken for the register.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:53:56 -04:00

93 lines
3.0 KiB
C

/* node.c -- the v4 node. See node.h. */
#include "v4/node.h"
void v4_node_reset(v4_node *n)
{
n->p = 0;
n->a = 0;
n->b = 0;
for (unsigned i = 0; i < V4_NODE_WORDS; i++) n->mem[i] = 0;
v4_guard_fill(n->mem_guard_head, V4_MEM_BOUND, V4_GUARD_PATTERN_HEAD);
v4_guard_fill(n->mem_guard_tail, V4_MEM_BOUND, V4_GUARD_PATTERN_TAIL);
v4_dstack_reset(&n->ds);
v4_rstack_reset(&n->rs);
v4_node_console_attach(n, -1);
v4_node_console_input_attach(n, -1, -1);
}
int v4_node_guards_intact(const v4_node *n)
{
return v4_guard_intact(n->mem_guard_head, V4_MEM_BOUND, V4_GUARD_PATTERN_HEAD)
&& v4_guard_intact(n->mem_guard_tail, V4_MEM_BOUND, V4_GUARD_PATTERN_TAIL)
&& v4_dstack_guards_intact(&n->ds)
&& v4_rstack_guards_intact(&n->rs);
}
v4_cell v4_node_load(const v4_node *n, v4_cell addr)
{
/* Precondition checked by the caller; see node.h. The unsigned compare is
* deliberate: `addr` is signed, and a negative address must not wrap into
* a large positive one and read the top of memory instead. */
return n->mem[(unsigned)addr];
}
void v4_node_store(v4_node *n, v4_cell addr, v4_cell value)
{
/* CONSOLE-TX: capture the character, leave memory alone. console_tx is
* -1 when no console is attached, which no valid address equals. */
if (addr == n->console_tx) {
if (n->console_len < V4_CONSOLE_CAP)
n->console[n->console_len++] = (unsigned char)((v4_ucell)value & 0xFFu);
else
n->console_dropped++;
return;
}
n->mem[(unsigned)addr] = value;
}
v4_cell v4_node_fetch(v4_node *n, v4_cell addr)
{
/* console_rx and console_status are -1 when no input is attached, which
* no valid address equals. */
if (addr == n->console_status)
return n->input_pos < n->input_len ? (v4_cell)-1 : (v4_cell)0;
if (addr == n->console_rx) {
v4_cell c;
if (n->input_pos >= n->input_len) return (v4_cell)-1;
c = (v4_cell)n->input[n->input_pos++];
if (n->input_pos == n->input_len) n->input_pos = n->input_len = 0;
return c;
}
return v4_node_load(n, addr);
}
void v4_node_console_input_attach(v4_node *n, v4_cell rx, v4_cell status)
{
n->console_rx = rx;
n->console_status = status;
n->input_len = 0;
n->input_pos = 0;
}
unsigned v4_node_console_feed(v4_node *n, const void *chars, unsigned len)
{
const unsigned char *c = (const unsigned char *)chars;
unsigned i, pending = n->input_len - n->input_pos, took = 0;
/* Slide what is pending to the front so the whole buffer is usable. */
if (n->input_pos > 0) {
for (i = 0; i < pending; i++) n->input[i] = n->input[n->input_pos + i];
n->input_pos = 0;
n->input_len = pending;
}
while (took < len && n->input_len < V4_CONSOLE_CAP) n->input[n->input_len++] = c[took++];
return took;
}
void v4_node_console_attach(v4_node *n, v4_cell addr)
{
n->console_tx = addr;
n->console_len = 0;
n->console_dropped = 0;
}