feat(v4.0.0): messages are whole and wait on the wire -- a node keeps none but the one it is doing
Step 6e, tasks 2 and 3 (docs/v4.0.0/MESH.md 7d). The nucleus puts, looks at, takes, moves and drops whole messages through the six addresses after its ports; its own ring of messages waiting, the refusals owed, (GATE) and the looking words' use are gone. SEND, an answer, a NACK and a GONE go or are refused at once; what a text prints waits for room; a text is not begun until the wire its answer goes by has room for it, and that room is kept. The lone node's host (v4/system/boot.c) keeps its two wires and does its operations; the test hosts' consoles put and take whole messages through the fabric. New: tests/test_host_depth.c, every message path of a mesh node at every depth of both stacks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
83694b18be
commit
b1d09af043
+244
-210
@@ -105,8 +105,8 @@ header CMOVE
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\ to, from, type, heat and TTL, ACL tag, sequence, length in characters
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\ The types: 1 text to be interpreted 2 what a node printed 3 how the
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\ text ended (one word of text: 0 QUIT, 1 completed, 2 an error).
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\ The header of the message being served is in the seven cells (MSG); (REPLY)
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\ is the address of the port it came on; (ME) is this node's number.
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\ The header of the text being served is in the seven cells (MSG); (REPLY)
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\ is the port it came on, by its number; (ME) is this node's number.
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\
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\ Characters are kept in (OUT), 256 of them, a character to a cell, and sent
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\ when it is full and when the text has been done with (quit.v4). (OUT^)
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@@ -115,7 +115,7 @@ header CMOVE
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\ THE STACK. What prints may be run with the data stack all but full: EMIT
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\ has always needed one free cell and no more, and still does -- it keeps
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\ the character and A on the return stack while it works. Sending needs
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\ two.
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\ three.
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\ FINDING THE WAY (MESH.md section 7). A node knows its ports and nothing of
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\ the shape they are wired in. Whoever wires it tells it, for a node, which
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@@ -123,235 +123,269 @@ header CMOVE
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\ node's number and a port's address; and (ROUTE-DEFAULT), the port for any
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\ node that is not in the table, or 0.
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\ ( node -- port | 0 ) the address of the port that leads toward the node
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: (PORT-FOR)
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\ ( node -- port | -1 ) the port, by its number, that leads toward the node
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: (WAY)
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(ROUTE#) a! @ if NONE -1 + (ROUTES) a!
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FOR dup @+ xor if HIT drop @+ drop NEXT
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0
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NONE: drop drop (ROUTE-DEFAULT) a! @ ;
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HIT: drop drop @+ pop drop ;
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NONE: drop drop (ROUTE-DEFAULT) a! @ if NOWAY (PORT) - ;
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NOWAY: drop -1 ;
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HIT: drop drop @+ pop drop (PORT) - ;
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\ LOOKING BEFORE WRITING (MESH.md section 7a). A write waits until the
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\ neighbour reads, and a node that is waiting to write reads nothing: two
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\ neighbours that each began to write to the other would wait for ever. So
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\ a node does not begin a message until it has looked, (GATE):
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\ - while any neighbour is waiting to write to it, it takes that message
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\ in and keeps it with the messages waiting, to deal with when it has
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\ nothing else to do;
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\ - then, if the neighbour it means to write to is waiting to read, it
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\ writes;
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\ - and if that neighbour is not, it writes all the same when the
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\ neighbour's number is the higher of the two, and otherwise looks
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\ again. Of two neighbours one only may wait to write to the other, and
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\ it is the lower: so those that wait are waiting on ever higher
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\ numbers, and the highest of them is not waiting to write; it is
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\ looking, and takes in what is being written to it.
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\ (WRITERS) and (READERS) are the node's two looks at its neighbours, a bit
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\ for each port. (NEAR) is the number of the node on each port, told by
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\ whoever wires it (NEIGHBOUR, quit.v4); a port not told of -- a device's
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\ -- is written to only when what is there is waiting to read.
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\ WHOLE MESSAGES (MESH.md section 7d). A message waits on a wire, in the
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\ fabric, and not in a node: each wire has a queue of whole messages each
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\ way. A node asks the fabric to look at one, take it, move it to another
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\ wire, drop it, or put one on, by the six addresses after its ports:
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\ (WIRE) the port, by its number, that what follows is about
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\ (WIRE-A) (WIRE-B) what the operation needs
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\ (WIRE-DO) the operation: a store here is the asking
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\ (WIRE-HOW) how it went: 0 done, 1 no room, 2 no one on that port,
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\ 3 no such message, 4 not a message
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\ (WIRE-HAVE) which wires have a message waiting, a bit to a port
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\ The operations: 1 look 2 take 3 move 4 drop 5 put 6 first 7 next
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\ 8 sleep 9 sleep for room 10 room. Each is whole: all of a message
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\ moves or none of it. So a fault or an error in the middle of anything
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\ here leaves no message half moved; and nothing here keeps, from one
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\ operation to the next, anything a later pass does not set again for
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\ itself: every pass over a wire begins by naming the wire and putting its
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\ mark at its first message.
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\ This replaced a ring of messages waiting in the node's own memory, a
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\ list of refusals owed, and messages written and read a word at a time
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\ (MESH.md 7a, 7b, 7c.6). The ports themselves are still written a word at
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\ a time for the two things that are not messages: a newborn node's
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\ nucleus (PORT!, quit.v4) and a node's requests to its kernel.
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\
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\ THE MESSAGES WAITING are kept in (MQ) .. (MQ-END), one after another,
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\ going round: for each its seven words, the port it came on, and its text.
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\ (MQ-HEAD) is where the oldest begins, (MQ-TAIL) where the next will go,
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\ (MQ#) how many cells are taken. One that there is no room for is read to
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\ its end and let go, and (LOST) counts it.
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\ THE STACKS. All of this runs on the stacks the node's text is using.
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\ (SERVE) and what it calls keep to four cells of the data stack and four
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\ entries of the return stack, its own call among them; what they need
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\ from one operation to the next is in cells. (ROOM-SERVE) tries that much.
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\ ( mask index -- bit )
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: (BIT)
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if Z -1 + FOR 2/ NEXT 1 and ;
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Z: drop 1 and ;
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\ ( op -- how ) ask the fabric for the operation, and say how it went
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: (DO) (WIRE-DO) b! !b (WIRE-HOW) b! @b ;
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\ ( mask -- index ) the lowest port in it; the mask is not zero
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: (LOW)
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0 push
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L: dup 1 and if UP drop drop pop ;
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UP: drop 2/ pop 1 + push jump L
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\ ( port -- ) what is asked next is about that port's wire, by its number.
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\ A number that is no port's is no wire: every operation then answers 2.
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: (WIRE!) (WIRE) b! !b ;
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\ ( w -- ) one more cell of the messages waiting. B is kept.
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: (MQ!)
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(MQ-TAIL) a! @ a! !+
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a (MQ-END) xor if WRAP drop a jump SET
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WRAP: drop (MQ)
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SET: (MQ-TAIL) a! !
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(MQ#) a! @ 1 + ! ;
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\ ( cells port -- how ) has the port's wire that many cells free? 0: it
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\ has; 1: it has not; 2: no one is on that port. Only this node puts
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\ messages on the wires that lead from it, so room found stays until it
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\ uses it.
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: (ROOM?) (WIRE!) (WIRE-A) b! !b 10 jump (DO)
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\ ( -- w ) the oldest cell of the messages waiting, which goes
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: (MQ@)
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(MQ-HEAD) a! @ a! @+
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a (MQ-END) xor if WRAP drop a jump SET
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WRAP: drop (MQ)
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SET: (MQ-HEAD) a! !
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(MQ#) a! @ -1 + ! ;
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\ REFUSALS (MESH.md section 7b). A message this node has no room for, or
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\ no way to pass on, is let go and counted in (LOST); and its sender is
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\ told, by a message of type 4, a NACK, whose one word is the node the
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\ refused message was for. A node finds it has no room while it is taking
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\ messages in so as to be free to write, where it cannot begin a message
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\ of its own: so it notes what it owes, (OWE), in the eight pairs at
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\ (OWED) -- whom it is owed to, and the node the message was for -- and
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\ sends it when it next has nothing else to do, (PAY). With eight owed
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\ already, one more is let go and counted. Nothing is owed for a NACK or
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\ for a GONE, type 5: there is no NACK for a NACK. The last 36 cells of
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\ the messages waiting are kept for those two types, so that ordinary
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\ messages cannot take all the room.
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\ ( to about -- ) a refusal is owed to the node `to`, about the node `about`.
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\ Owed to this node itself -- its own message came back to it and was let
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\ go here -- it is put with the messages waiting, as if it had come by a
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\ port, in the room kept for refusals.
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: (OWE)
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over (ME) a! @ xor if SELF drop
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(OWED#) a! @ -8 + -if NOROOM
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drop (OWED#) a! @ 2* (OWED) + a!
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push !+ pop !
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(OWED#) a! @ 1 + ! ;
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SELF: drop 1 (MQ#) a! @ + -MQ-ROOM + -if NOROOM
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drop push (MQ!) (ME) a! @ (MQ!) 4 (MQ!) 0 (MQ!) 0 (MQ!) 0 (MQ!) 4 (MQ!) 0 (MQ!) pop (MQ!) ;
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NOROOM: drop drop drop (LOST) a! @ 1 + ! ;
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\ ( from to type -- ) a message of that type, from the one node for the
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\ other, has been let go here. Whoever is waiting on it is told: its
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\ sender; or, for a node's answer (type 3), the node the answer was for,
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\ which is the one that waits. Nothing is owed for a NACK or a GONE.
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: (TELL-OF)
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dup -4 + if NOT -1 + if NOT drop
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-3 + if ANSWER drop jump (OWE) \ to its sender, about whom it was for
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ANSWER: drop SWAP jump (OWE) \ to whom it was for, about the node that answered
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NOT: drop drop drop drop ;
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\ ( port -- flag ) is there anything on that port, by its address?
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: (THERE)
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(PORT) - -PORTS - (READERS) b! @b SWAP jump (BIT)
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\ ( port to -- ) the seven words of a message being taken in, and the
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\ port, go into (MQ-HDR). B is at the port, by its address, and `to` is
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\ the message's first word, already read from it.
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: (TAKE-HDR)
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(MQ-HDR) a! !+ 5 FOR @b !+ UNEXT ! ;
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\ ( -- ) the message whose seven words are in (MQ-HDR) is kept with the
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\ messages waiting: its text is read from the port B is at. A length
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\ below zero, or above what a message carries, is kept as -1 with no text:
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\ a longer one is read to its end first, so that what follows it is not
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\ taken for a message.
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: (TAKE-KEEP)
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(MQ-HDR)+6 a! @ -if SIZED
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drop -1 (MQ-HDR)+6 a! ! 0 jump COUNTED
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SIZED: dup -1025 + -if LONG drop 3 + 2/ 2/ jump COUNTED
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LONG: drop 3 + 2/ 2/ -1 + FOR @b drop UNEXT -1 (MQ-HDR)+6 a! ! 0
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COUNTED: \ ( n ) how many words of text follow
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dup (MQ#) a! @ + \ what it would come to
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(MQ-HDR)+2 a! @ -4 + if KEPT-FOR -1 + if KEPT-FOR \ a NACK or a GONE may use the room kept for them
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drop -MQ-ORDINARY + jump ROOM
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KEPT-FOR: drop -MQ-ROOM +
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ROOM: -if FULL
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drop push
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(MQ-HDR) a! @ (MQ!) (MQ-HDR)+1 a! @ (MQ!) (MQ-HDR)+2 a! @ (MQ!) (MQ-HDR)+3 a! @ (MQ!)
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(MQ-HDR)+4 a! @ (MQ!) (MQ-HDR)+5 a! @ (MQ!) (MQ-HDR)+6 a! @ (MQ!) (MQ-HDR)+7 a! @ (MQ!)
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pop if NOTEXT -1 + FOR @b (MQ!) NEXT ;
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NOTEXT: drop ;
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FULL: drop if READ -1 + FOR @b drop UNEXT jump LOSE
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READ: drop
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LOSE: (LOST) a! @ 1 + !
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(MQ-HDR)+1 a! @ (MQ-HDR) a! @ (MQ-HDR)+2 a! @ jump (TELL-OF)
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\ ( port to -- ) take in a message and keep it
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: (TAKE) (TAKE-HDR) jump (TAKE-KEEP)
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\ ( -- ) ROOM TO TAKE A MESSAGE IN. Once a message's first word has been
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\ read the rest must be: whoever is writing it waits for that, and a fault
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\ in the middle leaves the two out of step. Taking one in and keeping it
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\ needs five cells of the data stack and four entries of the return stack.
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\ So before a first word is read from within text -- where the stacks may
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\ be as deep as the text has made them -- six and four are tried: if they
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\ are not there the fault comes here, with nothing read, and the text
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\ ends "Stack overflow" as it would have (MESH.md 7c.6).
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\ ( -- ) ROOM FOR WHAT A WAIT DOES. A node that waits within text -- for
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\ an answer, or for room to print -- passes on meanwhile what comes for
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\ other nodes, on the stacks the text has left it: four cells of the data
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\ stack and four entries of the return stack, (SERVE)'s. They are tried
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\ before anything is taken off a wire or put on one: if they are not there
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\ the fault comes here, and the text ends "Stack overflow" with nothing
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\ half done (MESH.md 7c.7, 7d.4).
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\ (ROOM-SERVE) tries just those, and is what a wait for room does each time
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\ a message wakes it. (ROOM), which AWAIT does once before it waits, tries
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\ six cells, as it did when a message was read a word at a time: the wait
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\ ends in an error that leaves the stack as it is, and the line from the
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\ console that broke it is then done on that stack, where printing needs
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\ six (MESH.md 7c.7).
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: (ROOM-SERVE)
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0 0 0 0 drop drop drop drop
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0 push 0 push 0 push 0 push pop drop pop drop pop drop pop drop ;
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: (ROOM)
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0 0 0 0 0 0 drop drop drop drop drop drop
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0 push 0 push 0 push 0 push pop drop pop drop pop drop pop drop ;
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\ ( port -- ) wait until a message may be begun on the port, by its
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\ address, taking in whatever is being written to this node meanwhile; and
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\ leave B at the port. The port is kept in (GATE-PORT), not on the stack:
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\ this is run with the stack as full as EMIT may be.
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: (GATE)
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(GATE-PORT) a! !
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0 0 0 drop drop drop \ what follows the message's first word needs three cells: tried here, before it goes
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L: (WRITERS) b! @b if QUIET
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(ROOM) (LOW) (PORT) + dup b! @b (TAKE) jump L
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QUIET: drop
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(GATE-PORT) a! @ (PORT) - (NEAR) + a! @ if ASK
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(ME) a! @ - -if GO jump ASK \ its number less this node's
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GO: drop (GATE-PORT) a! @ b! ; \ the neighbour's is the higher
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ASK: drop
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(READERS) b! @b (GATE-PORT) a! @ (PORT) - (BIT) if NOTYET
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drop (GATE-PORT) a! @ b! ; \ it is waiting to read
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NOTYET: drop
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(READERS) b! @b (GATE-PORT) a! @ (PORT) - -PORTS - (BIT) if NOONE \ is there anything on the port at all?
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drop jump L
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NOONE: drop NODE-ERROR b! 18 !b ; \ no: what waits here would wait for ever
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\ ( type -- ) words 1 to 5 of a message this node sends: from, type, and
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\ the three that are carried and not used yet. Its caller has put B at the
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\ port and sent word 0, whom it is to, and sends the length and the text.
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\ Each write waits for the neighbour to take it.
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\ ( to type -- ) the first six words of a message this node puts, in
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\ (OUT-HDR): to, from, type, and the three that are carried: how many nodes
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\ may pass it on, sixteen (the TTL: MESH.md 7b.3); ACL tag; sequence.
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: (HDR)
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(ME) a! @ !b \ from
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!b \ type
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16 !b 0 !b 0 !b ; \ how many nodes may pass it on (the TTL: MESH.md 7b); ACL tag; sequence
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push (OUT-HDR) a! !+ (ME) b! @b !+ pop !+ 16 !+ 0 !+ 0 !+ ;
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\ PAYING WHAT IS OWED does not hold this node up. A refusal is sent if the
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\ neighbour it goes by is reading at this moment. If it is not, and its
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\ number is the higher, the refusal is written all the same, as any message
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\ would be (MESH.md 7a): that neighbour takes it in when it next looks. If
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\ its number is the lower, or it has not been told of, the refusal stays
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\ owed, and this node goes on with what it has to do and tries again; it
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\ does not sleep while it owes one (quit.v4, (IDLE)). One there is no way
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\ for, or whose way is a port with nothing on it, is let go and counted.
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\ ( text port -- how ) put the message whose seven words are in (OUT-HDR)
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\ and whose text is at the word address given on the wire of the port, by
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\ its number. How it went is the fabric's answer: 0 it is on the wire.
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\ THE ROOM KEPT FOR AN ANSWER. While this node does text, (KEEP) is the
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\ port its word of how the text ended will go by, and nothing else it puts
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\ on that wire may take the last 8 cells: a message that would is refused
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\ here, 1, as if the wire were full. With no text being done (KEEP) is -1.
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: (PUT-ON)
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push (WIRE-B) b! !b pop
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dup (WIRE!)
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(KEEP) a! @ xor if KEPT
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GO: drop (OUT-HDR) (WIRE-A) b! !b 5 jump (DO)
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KEPT: drop (OUT-HDR)+6 a! @ 3 + 2/ 2/ 15 + (WIRE-A) b! !b 10 (DO) if GO ;
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\ ( k -- ) the k-th refusal owed is done with: the last takes its place
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: (PAID)
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(OWED#) a! @ -1 + dup !
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2* (OWED) + a! @+ @
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push push 2* (OWED) + a! pop !+ pop ! ;
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\ REFUSALS (MESH.md 7b, 7d.4). A message this node cannot pass on is
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\ dropped and counted in (LOST), and whoever waits on it is told, by a
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\ message of type 4, a NACK, whose one word is the node the refused message
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\ was for: its sender; or, for a node's answer (type 3), the node the
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\ answer was for, which is the one that waits, about the node that
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\ answered. The NACK is put at once. If it cannot go -- no way, no one on
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\ the port, no room -- it is counted in (LOST) too, and that is the end of
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\ it. Nothing is told for a NACK or for a GONE, type 5: there is no NACK
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\ for a NACK.
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\ ( k -- ) send the k-th refusal owed, if it can go now
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: (PAY1)
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dup 2* (OWED) + a! @+ @ \ k to about
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over (PORT-FOR) if NOWAY \ k to about port
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dup (THERE) if GONE
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drop (READERS) b! @b over (PORT) - (BIT) if BUSY
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drop
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WRITE: b! \ k to about B: the port
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SWAP !b 4 (HDR) 4 !b !b \ k to; from, type 4; four characters; about
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jump (PAID)
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BUSY: drop \ it is not reading:
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dup (PORT) - (NEAR) + a! @ if LEAVE \ k to about port near
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(ME) a! @ - -if BLIND jump LEAVE \ its number less this node's
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BLIND: drop jump WRITE \ the higher: it will take it in
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LEAVE: drop drop drop drop drop ;
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GONE: drop
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NOWAY: drop drop drop (LOST) a! @ 1 + ! jump (PAID)
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\ ( -- ) the message the mark of the wire in (WIRE) is at, whose seven
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\ words are in (IN), is refused. A refusal for this node itself -- its own
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\ message came back to it -- is counted in (REFUSED) as one that came by a
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\ wire would be; or, if it is about the node this one is waiting on,
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\ (A-SELF) is set for AWAIT to find (quit.v4).
|
||||
\ (WIRE) is not what it was afterwards: the NACK went by another.
|
||||
: (REFUSE)
|
||||
4 (DO) drop
|
||||
(LOST) a! @ 1 + !
|
||||
(IN)+2 a! @ -4 + if NOT -1 + if NOT 2 + if ANSWER
|
||||
drop (IN) a! @ (ONE) a! ! (IN)+1 a! @ jump TELL \ about whom it was for; to its sender
|
||||
ANSWER: drop (IN)+1 a! @ (ONE) a! ! (IN) a! @ \ about the node that answered; to whom the answer was for
|
||||
TELL: dup (ME) a! @ xor if SELF drop
|
||||
dup 4 (HDR) 4 (OUT-HDR)+6 a! !
|
||||
(WAY) (ONE) SWAP (PUT-ON) if SENT
|
||||
drop (LOST) a! @ 1 + ! ;
|
||||
SENT: drop ;
|
||||
SELF: drop drop
|
||||
(AWAIT-FROM) a! @ if COUNT (ONE) a! @ xor if MINE
|
||||
COUNT: drop (REFUSED) a! @ 1 + ! ;
|
||||
MINE: drop 1 (A-SELF) a! ! ;
|
||||
NOT: drop ;
|
||||
|
||||
\ ( -- ) send every refusal this node owes that can go now
|
||||
: (PAY)
|
||||
(OWED#) a! @ if NONE -1 +
|
||||
FOR pop dup push (PAY1) NEXT ;
|
||||
NONE: drop ;
|
||||
\ ( -- ) A MESSAGE FOR ANOTHER NODE is passed on (MESH.md section 7): the
|
||||
\ one the mark of the wire in (WIRE) is at, whose seven words are in (IN),
|
||||
\ is moved, whole, to the wire that leads toward that node. It is refused
|
||||
\ instead if it has been passed on as often as a message may be; if there
|
||||
\ is no way, or no one on the port; if that wire has no room for it; or if
|
||||
\ that wire is the one room is kept on and it would take that room.
|
||||
\ HOW OFTEN. A message's fourth word is how many more nodes may pass it
|
||||
\ on; a node sends it with 16, and a move takes one off. The node that
|
||||
\ finds 1 there refuses it. A device sends it with 0, which is taken for
|
||||
\ 16: so 0 down to -14 are passed on and -15 is refused. Anything else is
|
||||
\ nothing a node or a device sent, and is refused.
|
||||
: (PASS)
|
||||
(IN)+3 a! @ -if POS
|
||||
14 + -if OK jump SPENT
|
||||
POS: if OK -1 + if SPENT -16 + -if SPENT
|
||||
OK: drop
|
||||
(IN) a! @ (WAY) dup (P-WAY) a! !
|
||||
(KEEP) a! @ xor if KEPT
|
||||
GO: drop (P-WAY) a! @ (WIRE-A) b! !b 3 (DO) if MOVED
|
||||
SPENT: drop jump (REFUSE)
|
||||
MOVED: drop ;
|
||||
KEPT: drop (IN)+6 a! @ 3 + 2/ 2/ 15 + (P-WAY) a! @ (ROOM?)
|
||||
(S-WIRE) a! @ (WIRE!) if GO jump SPENT
|
||||
|
||||
\ ( -- ) ONE PASS OVER EVERY WIRE THAT HAS A MESSAGE. What is for another
|
||||
\ node is passed on, or refused; what is for this node is left where it
|
||||
\ is. Fetching (WIRE-HAVE) is what tells the fabric this node has seen
|
||||
\ what had come: a sleep after this is woken only by what comes later
|
||||
\ (MESH.md 7d.3). (S-HAVE) keeps which wires they were, for whoever then
|
||||
\ looks for what is this node's own, (MINE).
|
||||
: (SERVE)
|
||||
(WIRE-HAVE) b! @b dup (S-HAVE) a! ! (S-MASK) a! !
|
||||
0 (S-WIRE) a! !
|
||||
W: (S-MASK) a! @ if END
|
||||
dup 2/ ! 1 and if NEXTW
|
||||
drop (S-WIRE) a! @ (WIRE!) 6 (DO) drop
|
||||
M: (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b 1 (DO) if LOOKED jump NEXTW
|
||||
LOOKED: drop
|
||||
(IN) a! @ (ME) a! @ xor if MINE drop (PASS) jump M
|
||||
MINE: drop 7 (DO) drop jump M
|
||||
NEXTW: drop (S-WIRE) a! @ 1 + ! jump W
|
||||
END: drop ;
|
||||
|
||||
\ WHAT IS FOR THIS NODE is gone through after (SERVE), a message at a time:
|
||||
\ (MINE0) begins, and each (MINE) puts the mark of a wire at the next
|
||||
\ message for this node and its seven words in (IN). Whoever asked then
|
||||
\ takes or drops that message -- the mark is then at the one that followed
|
||||
\ -- or leaves it and goes past it, (SKIP). The wire is (S-WIRE).
|
||||
|
||||
\ ( -- ) begin with the wires (SERVE) found a message on
|
||||
: (MINE0) (S-HAVE) a! @ (S-MASK) a! ! -1 (S-WIRE) a! ! 0 (S-ON) a! ! ;
|
||||
|
||||
\ ( -- flag ) the next message for this node; 0: there are no more
|
||||
: (MINE)
|
||||
L: (S-ON) a! @ if WIRE
|
||||
drop (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b 1 (DO) if LOOKED
|
||||
drop 0 (S-ON) a! ! jump L \ this wire has no more
|
||||
LOOKED: drop (IN) a! @ (ME) a! @ xor if HIT
|
||||
drop 7 (DO) drop jump L
|
||||
HIT: drop -1 ;
|
||||
WIRE: drop (S-WIRE) a! @ 1 + ! \ the next wire that had one
|
||||
(S-MASK) a! @ if NONE
|
||||
dup 2/ ! 1 and if NOT
|
||||
drop (S-WIRE) a! @ (WIRE!) 6 (DO) drop 1 (S-ON) a! ! jump L
|
||||
NOT: drop jump L
|
||||
NONE: ;
|
||||
|
||||
\ ( -- ) go past the message (MINE) found: it stays on its wire
|
||||
: (SKIP) (S-WIRE) a! @ (WIRE!) 7 (DO) drop ;
|
||||
|
||||
\ ( -- ) take the message (MINE) found, which has one word of text: its
|
||||
\ seven words stay in (IN), and its word goes to (ONE)
|
||||
: (TAKE1) (S-WIRE) a! @ (WIRE!) (IN) (WIRE-A) b! !b (ONE) (WIRE-B) b! !b 2 (DO) drop ;
|
||||
|
||||
\ ( -- n ) the number of this node's console: the one it was told of, or
|
||||
\ with none told of, whoever sent the text it is doing
|
||||
: (A-CONSOLE)
|
||||
(CONSOLE) a! @ if C0 ;
|
||||
C0: drop (MSG)+1 a! @ ;
|
||||
|
||||
\ ( -- ) A LINE FROM THE CONSOLE BREAKS A WAIT FOR ROOM (MESH.md 7d.4).
|
||||
\ If text for this node from its console is on a wire, the text being
|
||||
\ done ends in error 21, Interrupted; the text from the console stays
|
||||
\ where it is, to be done when this one has been finished with. Only
|
||||
\ text that is still being done is broken: not once it has ended in an
|
||||
\ error -- NODE-ERROR holds the code from then until the next text begins
|
||||
\ -- or been finished with, (QUIET), when what waits for room is only what
|
||||
\ it printed and the word of how it ended.
|
||||
: (BREAK?)
|
||||
(QUIET) a! @ if TEXT drop ;
|
||||
TEXT: drop NODE-ERROR b! @b if CLEAN drop ;
|
||||
CLEAN: drop (MINE0)
|
||||
L: (MINE) if NO
|
||||
drop (IN)+2 a! @ -1 + if T
|
||||
KEEP: drop (SKIP) jump L
|
||||
T: drop (A-CONSOLE) (IN)+1 a! @ xor if BRK jump KEEP
|
||||
BRK: drop NODE-ERROR b! 21 !b ;
|
||||
NO: drop ;
|
||||
|
||||
\ ( -- how ) WAIT UNTIL THE WIRE of the port (W-PORT) has (W-NEED) cells
|
||||
\ free. 0: it has. 2: no one is on that port. The node sleeps until
|
||||
\ there is room or a message comes; woken by a message it passes on what
|
||||
\ is for other nodes, (SERVE), and sleeps again. It is the one thing a
|
||||
\ node waits to put: what a text prints (MESH.md 7d.1, ruling 3).
|
||||
: (WAIT-ROOM)
|
||||
L: (W-PORT) a! @ (WIRE!) (W-NEED) a! @ (WIRE-A) b! !b 9 (DO)
|
||||
if DONE -1 + if WOKEN drop 2 ;
|
||||
WOKEN: drop (ROOM-SERVE) (SERVE) (BREAK?) jump L
|
||||
DONE: ;
|
||||
|
||||
\ ( -- ) send what has been printed, to where (PRINT-TO) says, by the port
|
||||
\ (PRINT-PORT): its length, then its characters, four to a word, the first
|
||||
\ lowest. quit.v4 sets those two when text for this node arrives.
|
||||
\ (PRINT-PORT): a message of type 2, its characters four to a word, the
|
||||
\ first lowest. quit.v4 sets those two when text for this node arrives.
|
||||
\ It waits for room on the wire, and for the 8 cells kept as well when the
|
||||
\ wire is the one the answer goes by. The characters are made ready in
|
||||
\ (OUT-TEXT), not where they are: until the message is on the wire the
|
||||
\ buffer is as it was, and a fault on the way leaves it to be sent again.
|
||||
\ The three cells and two return entries this needs are tried first.
|
||||
\ WITH NO ONE ON THE PORT what was printed cannot be sent. While the text
|
||||
\ is being done that is its error, 18; once it has been finished with
|
||||
\ there is no one to tell: it is let go and counted in (LOST).
|
||||
: (FLUSH-OUT)
|
||||
(OUT^) a! @ (OUT) xor if NONE drop
|
||||
(PRINT-PORT) a! @ (GATE) (PRINT-TO) a! @ !b
|
||||
2 (HDR)
|
||||
(OUT^) a! @ (OUT) - dup !b
|
||||
3 + 2/ 2/ -1 + (OUT) a!
|
||||
FOR @+ @+ 8* + @+ 8* 8* + @+ 8* 8* 8* + !b NEXT
|
||||
(OUT) (OUT^) a! ! ;
|
||||
0 0 0 drop drop drop 0 push 0 push pop drop pop drop
|
||||
(OUT^) a! @ (OUT) - 3 + 2/ 2/ 7 +
|
||||
(PRINT-PORT) a! @ (KEEP) a! @ xor if SAME drop jump NEED
|
||||
SAME: drop 8 +
|
||||
NEED: (W-NEED) a! ! (PRINT-PORT) a! @ (W-PORT) a! !
|
||||
(WAIT-ROOM) if ROOM
|
||||
drop (QUIET) a! @ if TELL
|
||||
LOSE: drop (OUT) (OUT^) a! ! (LOST) a! @ 1 + ! ;
|
||||
TELL: drop NODE-ERROR b! 18 !b ;
|
||||
ROOM: drop
|
||||
(PRINT-TO) a! @ 2 (HDR)
|
||||
(OUT^) a! @ (OUT) - dup (OUT-HDR)+6 a! !
|
||||
3 + 2/ 2/ -1 + push (OUT-TEXT) pop (OUT) a!
|
||||
FOR @+ @+ 8* + @+ 8* 8* + @+ 8* 8* 8* + over b! !b 1 + NEXT
|
||||
drop
|
||||
(OUT-TEXT) (PRINT-PORT) a! @ (PUT-ON) if SENT jump LOSE
|
||||
SENT: drop (OUT) (OUT^) a! ! ;
|
||||
NONE: drop ;
|
||||
|
||||
\ EMIT puts the character with what has been printed. Everything the node
|
||||
|
||||
Reference in New Issue
Block a user